T
Tom Tsagk
Hi all,I'm making a video game, which uses SDL and OpenGL to draw the graphics. The compiled version works fine on Linux and Android.I compiled the Windows version, and that works fine as well, only as a standalone. I tried to package all the compiled files inside an `.appx` or `.msix` format, and I found out that OpenGL reports completely different version numbers when run as a packaged app.I'm using the following code to get some OpenGL information: printf("Vendor graphic card: %s\n", glGetString(GL_VENDOR)); printf("Renderer: %s\n", glGetString(GL_RENDERER)); printf("Version GL: %s
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