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Hello everyone. I have a question regarding the use of Unity game development software and regarding the use of Text Mesh Pro. We have Microsoft products with a corresponding desktop licence to use them. When we load the Microsoft fonts in Unity and use Text Mesh Pro, we create vectors and textures, from which the original font can never be rebuild again.  Here is an outline of how we are using the font:The font file (in OTF format) is converted into a TextMesh Pro font asset within Unity. This process generates a texture atlas and mesh data that are used to

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